INFINITE NORMAL BAKING !!
Hi guys ,
i'am trying to bake normal map
this is my steps ,
i created two versions of the same mesh (Hi poly and Low poly) and i did unwrapping for the Low p. mesh with creation of a new image for it , then i selected the Hi mesh first then the Low boly next (they have the same layer and the same exact position ) and i had choosing (selected to active) and (tangent) for the normal space ..
but i faced a strange problem that the baking is lasting forever with no spontaneous stopping ?!
can i find what is wrong ?
thanks ..
Answers
never tried it like that,
normaly i unwrap the high poly mesh, bake the normals and put the baked texture as a normal map back onto the low poly mesh
maybe this can shed some light on the procedure

